A. You start with one horse, some horse feed, some tack for your horse and 15000 coins. When you join, you are a level 1 player with 0 experience points.
The fastest way to advance levels is to go to your stable and enter your horse in many shows.
For each show you enter you get 15 experience points. To advance to level 2, you need 1000 experience points which means that you can do it by entering 67 shows.
A. After you have played a while and advanced levels you will be able to change your player to one of the other guilds. (The first level you may do this at is level 15 when you can change to a manufacturer.) You can create your other players before that though and they all will start out as a rider.
Hover over the I want to option above chat. Choose Create a new account. Note: You can have up to 3 players. It would be wise to have a rider and a manufacturer and then a third of your choice if you wanted.
NOTE: Once a player is created you can not delete it.
To buy a store horse (1000 coins): Click on the icon and click on Store Horses from the "Buy" area.
To buy a rescue horse (850 coins): Click on the Rescued Horses instead of Store Horses once you went to the market.
To buy a horse from a shop: Move your mouse over the icon, and then click on the icon and use the search feature to find what you are looking for. click on the shop number where the horse is located and then click the Buy Horses option in the shop. Check the box to buy and click the buy horses button. Note:Players can have as many horses as they are in player level. Example: A level one player can have one horse, a level 5 player could have up to 5 horses.
You can also hover over I Want to option and click Buy a Horse to go directly to the store horse purchase screen in the market
1. Select the horse
- Click on the icon. (on top of your window)
- Once you are in the stable, click on your horse's icon, to select it, then just click on the Enter shows icon.
2. Find shows
- Move your mouse over the icon directly on your horse's page. This will bring up the show search window like this one below.
- Specify the type of shows you want to find. (The level field suitable for your horse will already be entered.)If you are a beginner you should ignore the other options there, they will be useful once you understand the game better. You do not have to type a show name. Just leave it empty. Finally press the find button.
If you did everything, you should have a list of shows that your horse can enter.
Note: You must make some shows to enter more than the default of 10 shows. For every one show you create you will be able to enter 15.
A. XP stands for Experience Points.
The more XP a player or a horse have, the more experienced they are.
The more XP you have, the higher level you are, and there are some benefits of being a higher level:
- Horses get more skill points
- Players can buy more horses
- Both players and horses have a better chance of winning shows.
Players get some Xp at the time of entering shows. All other show earned Xp for the player and horse come when the shows run.
A. Both players and horses get xp.
Players get XP by:
Entering shows For each show entered, a Manufacturer gets 10 XP, an Equilibrium 12 XP, a Rider 15 XP and a Trainer 10 xp.
Winning shows If your horse finishes in Top 20 in a show, your player will get some more xp. 50 XP for 1st place, 10 XP for 20th place.
Manufacturing tack You get 50 XP for creating or repairing tack and intermediary items.
Working as a stablehand You get 40 XP for each horse that you feed. The xp will go up the more you work.
Working as a vet You get 50 XP for each scheduled horse that you treat and 25 XP for market horses.The xp will go up the more you work.
Horses get XP by participating in shows.
They get 10 XP for each show they've entered. On top of that, they get 10 to 50 XP more, if they finished that show in Top 20.
Riders can also add XP to their horses, using their skill. The amount of XP depends on the skill %.
**Players in the Trainer and Rider guild also gain 1000 XPS every so often when they are working in their arenas or barns.
A. The goldsmith is similar to a bank. You can set up an account here to manage your coins. You can deposit, withdraw and even transfer coins to other players using the goldsmith. You will also earn coins daily from the goldsmith if you've registered your e-mail.
To go to the goldsmith, you must click on the image on top of your window.
To figure the number of coins you will get a day from the goldsmith, use the following equation: (200 * level) + 3000
A. Every player belongs to a guild which has some type of skill. Riders can add Xp to horses, Manufacturers and Equilibriums can make tack and Trainers can add bonuses to horses and players. Initially players start with a low value for the skills, but in time, by practicing their skill many times, the skill slowly raises, enabling the player to become more efficient and productive at their skill.
The skills shown on the player page are the current % of efficiency on that particular skill or specialized skill. The maximum for tack manufacturing/repairing is 200%, for specializations and all other guild skills the maximum is 100%.
A. You will need to earn Xp to advance your player level. You can do this by entering your horse into shows and also by making tack.
Players can work as vets or stablehands and earn some Xp doing their jobs. Some Xp can also be earned as a rider or trainer by practicing and working at your skill.
Note: You can use the Xp/level chart located in the hints section of the Town Hall to check to see how many Xp you need for any given level. The amount needed to advance to the next level is also shown on your player page.
A. ONE. Only one.
It does not matter how many emails you have. Every player on this site is allowed one account. People found having multiple accounts will be banned from the game. Each account can hold up to 3 players
A. Here is a glossary for words and abbreviations you might see on chat or on various pages of the game. FAQ: Frequently Asked Questions - answers to the most common
game questions, found by going to the green question mark in the upper left
hand corner of your screen. (hint: you are there now) Barn: Place where riders add XP to horses. Arena: Place where trainers train horses and players to do better
in shows. Arena Trainer:Player who belongs to the Trainer guild.
Stable: Place you keep your horses. XP: eXperience Points, what your player and horse
need to advance through the levels. Home Page: Page where you find your ranch and player stats. Partner: Person that helps with your horses, ranch, tack, etc.
You are allowed 2 partners at a time. Mod: Short for Moderator. They are hand picked by Gatekeeper
to enforce game rules and to keep the game moving smoothly. K or k:When seen after a number, it means thousand. 5k
is 5000, 100k is 100000 mil: When seen after a number, it means million. 1mil is 1000000 Blog:journal for your notes and thoughts. (Please keep
them appropriate, they will be deleted if they are not) Layout: HTML coding that creates a unique page for your player HTML: codes that web pages turn into pictures and words on your
Pro Pics: Picture for a horse, layout, or player. Spam:Silly Pointless Annoying Messages.
Posting more than two smilies per line, no words but only smilies, random letters
such as asdlkfjewiofds, or repeating letters like hahahahahahahahahahahahahahahah
or lolololololololololololololol on the chat lines is considered spam. Spam
is not tolerated on the chat, and you will probably be muted by a mod. Mute/muted:A mod has put you on "time out" for
breaking game rules, and you can not type on the lines until you are unmuted. tell:private message sent via chat Banned: Your game playing abilities have been removed because
you broke the rules. You will not be allowed to play until you are unbanned
or your ban is lifted. LOL: laughing out loud BRB:be right back IDK: I don't know BBL: Be back later TTYL: Talk to you later
Tack: Saddle, bridle, horseshoes, saddle pad, horseboots. FIB:Flattened Iron Bar - used for making
horseshoes. Show Training: Entering a horse in shows. Show Trainer:Person you pay to enter your horse in shows. Pages:Number of site pages of shows a horse has available
to enter. There are 25 shows per page. Spec: Specialty or Specialization, also known as discipline meaning
type of show or tack such as dressage, racing, western, etc. Stats:Horse or player information, often includes disciplines,
bonuses, skills, percentages, pedigree, and happiness. Pedigree: parents, grandparents, etc. Vetting: To take a horse to get shots and checkups, or
to do vet work in the services area Stablehand: Person who has a job feeding, treating, and grooming horses,
also feeds market horses. TB or tb:Short for Thoroughbred, a breed of horse. Hano: Short for Hanoverian, a breed of horse. AQH:American Quarter Horse TWH: Tennessee Walking Horse SEA: Straight Egyptian Arabian
A. To do that, you must go to the stable. The stable is the place where you can:
add a picture, change the name of the horse, feed the horse, change the tack it wears, accept breeding requests (for stallions), set its stud fee (for stallions) etc.
You can also use the menu by going to I want to then Add picture then click on For horse.
A. Members of the guilds have various bonuses they can give or skills. A manufacturer has a bonus on creating tack. It starts with skills at 20%.
A rider has a 10% bonus on each show. Riders can increase their riding skill in each discipline as they enter those shows. They also have the skill to add Xp to horses in their training barn.
A trainer has the ability to add bonuses for horses and players, add specialization %'s or remove skill points for reassigning. They do their training in their arena.
Note: Xp for entering shows is also different depending on which type of player you are entering with. trainers earn 10 Xp manufacturers earn 10 Xp riders earn 15 Xp
Riders also get a guild discount on entering and creating shows.
riders pay 75% of the entry fee and 75% of the prize at creation Riders specialization: Riders earn skills toward a player point bonus (which results in an overall Xp bonus) as they enter shows. Manufacturing specialization: Manufacturing specialized tack increases the skill for that particular discipline. It is most efficient to be a manufacturer to make tack as it is easier for manufacturers to advance than it is for riders. Trainers specialization: Trainers add bonuses to horses and players, can remove skill points, and add to the specialization of the horses.
A. Coin transfers are done through the Goldsmith.
1. Click on the Goldsmith icon.
2. Make sure you have enough coins in your goldsmith account for the transfer you plan to do. If you don't, deposit the amount you need by typing the amount in the amount box and clicking 'Deposit'.
3. Type the amount you would like to transfer in the amount box.
4. Type the name of the player you wish to transfer to in the 'Player Name:' box.
5. Click 'Transfer'
A. Click the 'Services' icon (on the right side).
Once you are in the jobs area click on the Get a job or work button to become a vet or a stablehand.
Note: A player can also only hold one job at a time.
You need to be level 5 or higher to apply for and have a job.
Go to the vet clinic and submit a request.
Click the icon to get to the vet.
Click the Schedule horse button on the Veterinary Clinic section.
Select your horse from the drop down menu, check the service and click the Schedule button.
One of the vets will perform the requested service during the day.
Currently at the vet clinic you can vet your horse, do a general check-up, do a breeding check-up, and also geld your stallions.
NOTE: You can not "un-geld" a horse. Once it is requested, it will be performed and can not be changed.
You can also go to your horses page and click the white square with a red cross in it next to the service you need. You can not geld a stallion this way, you have to go to the services area to geld.
A. You can send packages of tack or horses through the post office.
Click on the Post Office icon and then click on the icon.
Type the name of the player you wish to send the package to. Select the items or horses to be sent and use the arrow keys to move them then click the 'send tack' or 'send horses' option depending on what you are sending. Note: You can not send items, materials, feed, or treats as a package.
A. Partners can help you with your horses. They can enter them in shows, vet, and feed them. Partners can also manufacture tack or train for you. Partners do not have access to your money, to chat features and are unable to sell your things.
Note: You must be at least level 8 to be able to have a partner.
A. Clubs are a way for people with similar interests to get together and interact on the game.
To get to the clubs: Move your mouse over the icon, and then click on the icon and use the search feature to find the type of club you are looking for. (There are both 'standard' and 'custom' clubs.)
For each show type there is a Standard club. A horse can be member of no more than one standard club, and that membership will bring a certain bonus when the horse is entering shows of that type.
The Custom clubs exist for the most popular breeds and have also been created for various interests of players.
A horse can be a member of 5 custom clubs. There are also player only custom clubs.
Clubs offer: Member message boards to post activities or club information, the chance to run for president of the club, member voting, special shows set up by the president that are open to all horses, donation bins of coins and tack, and special contests. A club logo and custom HTML page can also be added to any club.
A. To join a club you will first need to determine if the club recquires a horse for membership or is a player only club. For a horse club, select the horse from your stable first to make it your active horse and then go to the club area to request membership.
To get to the clubs: Move your mouse over the icon, and then click on the icon and use the search feature to find the type of club you are looking for.
Complete the search information for the type of club you are planning to join, either Standard or Custom and then click the find button. (If custom, you will also need to select 'accepted' as a search feature and then click the name of the club from the search results to bring up the club page.) Once you are on the club page you will click the request registration button. The president of that club will approve or reject your membership based on the requirements of the club and you will be notified through the post office.
A. In order to be able to create a club you must be level 30 or higher
Players can create Custom clubs when the create club feature is turned on. (It is off periodically to allow for submitted clubs to receive votes towards acceptance). You will know if you can currently create clubs if you see the 'Create Club' box when you go to the clubs page. Creating a club: Move your mouse over the icon, and then click on the icon to get to the clubs page. Fill in the following blanks in the 'Create Club' box for the type of club you'd like to create. Club Name: The title of your club. (Make sure to spell things correctly.) Description: A brief description of your club goes here and any membership requirements. Club Type: You will select either 'Horses' or 'Players Only' as the club type. Horse clubs will require a horse fitting the requirements for membership into that club.
When you are satisifed with your club information you will click the Create button. Getting the club accepted: You will need to get support in the form of votes for clubs to have a good chance at being accepted.
So, you should check prior to sumbitting a club to see that there would be enough support.
Around 30 votes would show it to have enough support to likely be accepted.
Nonsense clubs or ones that are similiar to already established clubs will not get accepted. Note: The club creator will automatically become the president of any accepted club for the first term. After that voting is the same as any other club and the president will be elected.
A. You will need to purchase feed at the market and then return to your horse's page to change the feed.
Getting the feed: Click on the icon. On the Buy section click on the Feed button.
Select the feed and type (or use the plus sign) to set the quantity you would like to purchase and then click the Buy button. Changing the feed: You must go to your stable (by clicking on the icon) and select the horse you wish to feed.
Then just click the Feed horse button and select the type of feed you have from the list.
A. The horses will reach retirement age at 20. Their information will be saved 'as is' at that time. You will no longer be able to do anything with the horse itself including showing it, breeding it, feeding it or changing the name. This will maintain the information for the offspring's pedigrees. Retired horses can be kept in your stable or sent to the AVH retirement barn where they will remain viewable. Note: Retired horses do not count toward the number of horses you can have for your player level.
A. The forums are a newer version of boards. Here you can post advertisements, ask game-related questions, discuss non-game topics etc. The forums can be found by clicking the "forums" link in your navigation bar.
A. Players cannot become moderators. If a new moderator is needed one is sought out. There is no other way that it happens.
Therefore, do not ask how to become a moderator, at what level you need to be to become a moderator or who you should ask to be one. They are hand picked based on many factors.
Note:The current moderators are: ~Saphira1~History Girl, Jayne, P!ATDluvr and Authentic
A. Horses can be sold in 3 ways.
1. You can sell the horse at the market for 800 coins. To do this Click on the icon, hover over The Market in the menu bar, then Sell and select Horses. Click the box next to the horse you wish to sell, then the sell horses button.
2. You can sell the horse in your shop for a price you set. To do this click on your shop icon then in the menu under the section 'Sell' click '>> Horses. Check the box next to the horse you want to list for sale, type the amount in the box and click the update list button.
3. You can also set up an auction for you horse in the auctions area of the market. Use the help pages in the auction area to list the auction.
A. You may change your name once every 10 game years (120 real days).
To change your name use the I want to menu (on top) then hover the Change option and finally click on Name. I want to >> Change >> Name Note: Do not choose inappropriate names as doing so will result in you being banned from the game.
A. Your player must be level 3 or over to begin writing blogs.
If your player is level 3 or over, you will see a tab on your navigation bar which says "Write". If you scroll over that you will see an option that says "My Blog". If you click that you may begin writing your Blogs there.
A. Players need to create shows as well as enter them. You can enter 15 shows for every show that you create. For example: If you create 10 shows you can then enter 150.
To Create: cick on the Create shows option under the I want to menu.
Use the instructions to enter the show type information and click the create button. Note: You must make some shows to enter more than the default of 10 shows. For every one show you create you will be able to enter 15. Example: If you create 10 shows you will be able to enter 150.
A. Each time your horse advances to a new level, it will receive some skill points that can be used to increase some of the skills.
The skill points will increase the chances your horse has to win a show (or to place in the top 20).
The skills are directly related to show types. For instance a higher speed will definitely be a bonus if you enter a Racing type, but it would not matter in a Dressage.
Skills go hand in hand with specialization. If you plan to specialize your horse on a few show types, then you should only raise the skills that are related to those show types.
(More on that will be added later)
In short, if you plan to specialize your horse on Racing, you only need to raise Speed and Endurance skills. The other skills will not help for this particular show type. Same goes for all other shows.
A. Each time your horse enters a show, a special counter for that show type is increased.
The sum of all entered shows represents 100%, therefore if you enter an equal amount of shows for each show type, they will have the same % (100%/11)
If you enter only 2 types of shows, you will have 50%/50% on those 2, and 0 on the others. Why would you do that? The higher the % is, the greater the chances of winning in a show of that type.
So if you enter a Racing type and your Racing spec is at 50%, you will have a greater chance of winning than someone whose skill is at 40% (well, it's slightly more complex, but that's the idea).
A. These are 'Traits' and bonuses.
The red (T) indicates the trait your horse has.
The bonus numbers are also shown in red like this for example: +13 on skill and 10% on specialization.
The specs trait means that your horse has a 10% bonus for a certain show type.
The skill trait indicates the bonus your horse has on a certain skill.
These bonuses are added to whatever skills/specs your horse has.
On store horses you can set these.
When a new foal is born, it will inherit the way the skills are shared on its parents or the best fit.
The specialization trait of a foal is determined by a 33% chance that it will inherit the 'best spec' trait, 33% chance it will inherit the mare's spec. trait and 33% chance it will inherit the stallion's spec. trait. The 'best spec' would be determined by adding the specialization %'s of the parents and it being the highest % sum.
A. Yes it does, but that really works best if you have a higher spec on your horse.
Horse A has entered a total of 2000 shows and has a spec of 20% (that is 400 out of 2000 shows) for Racing type.
Horse B has entered a total of 500 shows and has a spec of 60% (that is 300 out of 500 shows) for Racing type.
When both horses enter a Racing show, they get some imaginary points. Whoever has more, will be ranked higher on that show:
Pha (points horse A) = (5/100)*2000 + (20/100)*400 = 100 + 80 = 180 points
Phb (points horse B) = (5/100)*500 + (60/100)*300 = 25 + 180 = 205 points
So quite surprisingly, Horse B has better chances to win the show, although it hasn't entered as many shows. That's happening because Horse B's spec is higher.
If you did not get the above formulas, remember this. The better your spec is, the higher the chance you get to win in a show!
A. Riders are experts at showing and earning Xp for the horses.
They earn the most Xp while entering shows, earn a 10% rider bonus from showing and are able to add Xp to horses by working in their training barn.
Riders can access their training barn by clicking the icon.
Riders will increase their efficiency in showing in a particular discipline the more they enter. A bonus will be added to their player points calculation in the shows based on the % of their skill. Basically 100% riding skill would double their player points earned in a given show.
Adding Xp to horses
Riders can add Xp to horses by training them in their barn. This is based on the skill at adding Xp, the monthly limit (which is based on player level) and the level of the horse being trained as to how much Xp can be added to any given horse.
A. Your horse's results in shows depend on how happy your horse is.
In order to get the maximum results, your horse must be 100% happy. How horses gain happiness points:
1. Fed horses receive 1 point every game month (unless they are for sale in your shop)
2. Giving them treats makes them happier (how much it depends on the type of the treat)
3. Grooming also makes them happier (again, depending on the type of the grooming they receive)
4. Horses fed by stablehands receive 1 point.
5. Mares gain 10 points when they foal.
6. A horse bought from the market receives 10 points. How horses lose happiness points:
1. Starving horses lose 5 points every game month.
2. Horses have a 1 in 350 chance of losing 1 point when they enter shows. This means that on the long run, they lose 1 point on every 350 shows entered. Sometimes it's more, sometimes it's less.
3. A horse sold at the market will lose 20 points.
4. A horse sold to another player will lose 10 points.
5. Horses that are for sale in shops will lose 1 point every game month(unless they are properly fed)
6. A horse transferred from a player to another will lose 7 points.
A. If you are usually creating lots of shows, you should use the Nightly Shows feature.
You can schedule a number of shows to be created automatically by the game.
The shows are not created instantly, but they will be created in less than a game month after you scheduled them when the game is quiet. This way you will not have to click the Create Show button a thousand times. The number of shows you select will be made once.
A. Go to your stable, select the desired stallion, and check the "Available for stud" checkbox. Remember that a stallion must be at least 3 years and at or above level 5 before you can put it up for stud.
Stallions will be 'currently busy' while the mare is pregnant and not available for breeding again until that foal is born.
A. You will be notified by mail if a mare has been submitted for a breeding to your stud.
To accept or reject the mare: Go to the stallion's page. You will find the requests located at the bottom of his page. Check the select box next to the mare and then either click the accept selected mare or refuse selected mare option.
A. First find the stud you would like to breed the mare to by using the icon option under the icon and selecting stallions and checking the stud box. You can then select the stallion and the short description that comes up will have a request stud link to click. A drop down menu listing your eligible mares will come up for you to select your mare. Once you've selected her, click the stud request button. You can also use the request stud link directly on the stallion's page.
There are several reasons for not seeing the "Request stud" link on a stallion.
1. The stallion is not level 5
2. The stallion is not yet 3 years old or is retired.
3. The stallion is starving
4. The stallion does not have the vet checks (breeding check, the regular check and does not have the shots)
5. The stallion is 'currently busy', meaning that it will have to wait for several days. Note: Mules cannot breed.
A. Once your mare has been bred, next to her name on her page, it will show how much time remains until she is due to foal. (Approximately 3 game months from breeding) The foal will be born in the stable the mare is currently in. (So if you sell a pregnant mare it will be born in the new owner's stable).
You will not be notified when the foal is born, it will just appear in the stable.
A. Xp of foals is determined by the parents' Xp.
Foals are born with 2% of the sum total Xp of the Sire and the Dam.
Therefore: (Sire Xp + Dam Xp)/50 = Foal Xp Note: The foal's Xp is determined at the time of breeding.
The specialization trait of a foal is determined by a 33% chance that it will inherit the 'best spec' trait, 33% chance it will inherit the mare's spec trait and 33% chance it will inherit the stallion's spec trait. The 'best spec' would be determined by adding the specialization %'s of the parents and it being the highest % sum.
A. You can use the crossbreed check to look up acceptable crosses. Go to your stable and click the crossbreed link in the right menu and select the stallion and mare breeds, then click the 'check' button.
A. Inside your stable you can create a brand. This means that you can upload a small picture that you can use to brand your foals. The picture must be 40x40 pixels. It costs you 30,000 coins to have a brand or to replace the one you have. Once you have purchased the right to brand horses, you will be able to brand the foals you own. This will cost you 15,000 coins for each branded foal. Only foals that are under 1 year are eligible for being branded.
A. Your mare will deliver her foal okay. Having a retired mare foal does not necessarily change the foal's gender or make the foal better at shows. Foal genders are chosen randomly and the foal does good in shows based on its' stats it recieves from its' parents.
A. They are vital pieces to creating tack. For instance in order to manufacture a bridle you need 2 intermediary items: bit and leather straps. The market does not sell intermediary items, but you can sell them in your shop.
A. For the intermediary items you will need the following raw materials: (which can all be found in the Buyers area of the market under 'tack, feed and raw materials')
2 pieces of leather
flattened iron bar
For tack you will need the following intermediary items and raw materials: horseshoes - 1 flattened iron bar saddle pad - 1 cloth + 1 thread saddle - 1 saddle tree + 1 saddle leather + 1 wool + 2 thread + 2 glue bridle - 1 leather straps + 1 bit + 1 thread horse boots - 1 cloth + 1 thread
A. Yes. The shape of the created tack depends on the quality of the intermediary items and the player skill for that particular piece of tack.
Let's say you want to create horseshoes and your skill is at 30%. You need 1 flattened iron bar and the shape is at 40%.
The tack you are creating will have a shape higher than 30% but lower than 40%.
A. To repair tack you need some materials (depending on the tack) and 25 coins.
Also you will need the tools required for creating that tack, but you probably have them already.
So how does repair work exactly?
1. The repair skill can go up to 100%
It does not make sense to have that one higher than that.
2. If you are repairing tack that you have created, you are repairing to a better shape than the tack that was created by someone else.
3. You will no longer break tack while repairing. If the shape of the tack you are trying to repair is higher than your manufacturing skill, the game will just tell you that you cannot repair it.
This is the formula for repairing tack:
New_shape = Current_shape + (Repair_skill/100 * (Create_skill - Current_shape))/Tack_penalty
Tack_penalty = 1.5 if the tack was created by you and 2 if the tack was created by someone else.
If the tack was created by you the new shape will be:
35 + 100/100*(100-35)/1.5 = 78%
If the tack was not created by you then the new shape will be
35 + 100/100(100-35)/2 = 67%
A. Manufacturers make and repair tack. Good quality tack is one of the best ways to make sure horses do well in the shows so having an active manufacturer player will provide for good tack and a source of income since it can be sold in the market or in your shop.
Manufacturers can access their workshop by clicking the icon.
Manufacturers make and sell tack. With lots of practice the skill level of creating the tack will increase. This skill is the basic create skill for 'standard' tack.
Manufacturers can specialize their created tack for any of the disciplines. As they practice on that particular discipline the bonus % will increase for that given discipline and is added to the standard create skill. Specialized tack is only useful and only gives a bonus for that discipline.
Manufacturers can also repair tack. Practicing this skill will increase the ability to repair tack to a higher quality. The higher the create skill, the more efficient tack repairing is and the less likely chance of breaking it.
A. Trainers form a guild, so in order to become a trainer you have to change your guild. You can change your guild by hovering over I want to then Change and Change my guild in the menu on top of your window. You must be level 20 or higher, otherwise you will not be able to become a trainer
A. Trainers help horses and players perform better in shows.
Horses and Players have a bonus for each discipline, that can go from 0 to 100%.
Trainers help improve that bonus so that the results in shows will be improved.
Trainers also can help improve the horses' specialization, by training them in a certain discipline.
Trainers do not have workshops, so they cannot manufacture tack. They have however arenas and other players can register at one trainer's arena and pay for the requested services.
Trainers can access their training arena by clicking the icon.
A. When you try to request at a new arena if you are still registered with another, you will get a game message telling you that you are already scheduled for this type of training. Click the link in this message to go to that arena where you can cancel.
To cancel player training simply click the cancel button.
To cancel any type of horse training click on the horses name and a cancel button will appear.
A. To access the buying/adding area, click on the button Buy buildings and land button on your land plot on your homepage.
1)Click on the picture of the item you would like to add. You have a choice of roads, buildings, a pond, garden and miscellaneous items that produce goods.
2)Click the location on the land that you would like to add that item.
3)Click the Buy button. (You can do this after each item or you can repeat the process for several items and then click buy to add them all.)
Note: If you change your mind click Refresh page button before you click buy to clear what you have placed there. Items and buildings are not moveable so make sure you are sure you want to buy as once they are purchased if you change your mind it will require you to demolish which will cost you more coins.
A. You cannot move things, however you can demolish things you've put on your ranch.
You can use the bulldozer to demolish the buildings. First click the then in order to demolish a building you must position the bulldozer on the north-western corner (top-left) click and then click the Buy button to pay for that demolish service.
To demolish roads, gardens or trees you simply need to click the bulldozer on that item and then click the Buy button. Note: Cost to demolish an item is 100 coins
A. You can upgrade the production items on your ranch to higher levels for greater production.
Click on the item you wish to upgrade and a box will appear showing you the current item level, the daily production and the cost to upgrade to the next level. Click the upgrade button to proceed with upgrading.
A. This is where you can create and customize your virtual ranch on AVH. For various prices, you are able to buy land, buildings and things that produce goods. Building your ranch allows you to access features of the game that are not available otherwise, letting you customize the features of the game you want to use. Note: You should at the very least add the main stable to your ranch so that others can view the horses you own. The main stable does not cost any coins.